(Battleline: Mech Wars)
Your local village wizard that doesn't deal with potions and herbs or little funny tricks (well, maybe sometimes), but in small wonders like fun little games to awe-inspiring stories. And the only payment they require is one's willingness to try.
(Clash!: An Elemental Battle of Wits)
From the bubbling cauldron of ideas, they take the more interesting ones to experiment with. Their favorite games will often involve some mixture of hidden information, secret plans, and tactical decision-making. So stay sharp and pay attention, or you may find the odds stacked against you.
(Bullet Point)
Johnel enjoys games that emphasize strategy and give players meaningful decisions. As a designer, he focuses on simple, elegant mechanics that open the door to deep play. He’s especially drawn to sci-fi themes, drawing inspiration from starships, circuits, and the possibilities of tomorrow.
More designers coming soon!